ReStory how to scrap devices has no fully verified device-scrapping procedure in the collected material. What is confirmed is a crusher for broken parts, a repair flow that separates reusable, repairable, and replaceable components, and a system for selling devices. A device-level scrap button, dismantling payout, material yield, and unlock condition are Pending confirmation.
Distinguish devices from broken parts
The official achievement “Crusher” confirms buying a crusher intended for broken parts. Its wording does not say that a complete device can be fed into the machine. Calling it a device crusher would go beyond the source.
The repair workflow begins by inspecting and dismantling a device. Parts can be cleaned, repaired with tools such as a soldering iron, replaced with purchased spares, or identified as broken. The research does not document exactly how the interface marks an unrecoverable component.
What selling confirms
“Making Money!” confirms that players can sell five devices. Marketplace achievements also confirm purchasing devices, which creates a separate buy-and-sell loop from customer orders. Selling is not the same action as scrapping.
No official source in the material publishes a device sale formula. It does not say how missing parts, repaired condition, customization, firmware, or cleanliness change value. Exact sale prices and whether incomplete devices can be sold are Pending confirmation.
A safe dismantling workflow
Before discarding anything, follow the confirmed repair sequence: inspect the order, remove the case and screws, organize internal parts, clear dust, and identify what can be cleaned or repaired. This reduces the risk of confusing a required component with waste. Device-specific layouts still require current-game evidence.
Usable spare parts can support later repairs, while replacements cost money. That makes indiscriminate disposal potentially expensive, but the research has no inventory-capacity table or holding cost. The best keep-or-crush rule is Pending confirmation.
The crusher as a shop upgrade
The broken-parts crusher is one of the confirmed professional shop purchases alongside the screwdriver and ultrasonic cleaner. The achievement list verifies ownership, not the price, upgrade levels, capacity, processing time, or output. Every numerical specification remains Pending confirmation.
It is also unclear from the collected sources whether the crusher returns cash, materials, inventory space, or another benefit. Do not label any assumed output as a verified reward. A current full-release screen capture is needed.
How to verify the missing procedure
A reliable test should record the game version, device name, order source, component condition, available interface actions, crusher state, and inventory before and after the action. Repeat the test with a customer device and a marketplace device because their ownership rules may differ. This is a verification plan, not a claimed game mechanic.
Do not use a real electronics scrapping guide as a substitute. ReStory simplifies hardware for playability, as the developers explicitly explained for the Atari CX40. The in-game interface and current version control the result.
Related achievement considerations
The official list tracks dusting one hundred and one thousand parts, buying part boxes, selling devices, buying market devices, and ten days without buying new parts. Those goals make part handling relevant to long-term completion. They still do not explain scrapping yields.
Crushing broken parts may interact with money or inventory, but no collected achievement text confirms such an interaction. Whether crusher use counts toward cleaning, sales, or another hidden statistic is Pending confirmation. Avoid presenting an overlap route without evidence.
Sources and limits
The official achievement page confirms the broken-parts crusher and device-sale milestones. The Steam store confirms dismantling, parts, tools, replacement, and shop management. Neither provides a complete scrapping tutorial.
The evidence cutoff is August 7, 2026. The requested direct answer is therefore limited: complete-device scrapping is Pending confirmation, while broken-part crushing and device selling are real but distinct systems. Any later verified procedure should include a version and source.
Verified game context
ReStory: Chill Electronics Repairs is a single-player, narrative shop-management simulation developed by Mandragora and published by tinyBuild. The full game launched on August 6, 2026 for Windows and macOS, while Steam did not list Linux in the collected store data. Its setting is mid-2000s Tokyo, and the official main-story estimate is more than fifteen hours with variation by play style.
The confirmed work cycle joins practical repair and business management. Players receive counter or email orders, inspect and dismantle electronics, clean or replace components, reassemble devices, complete requested customization, and deliver the work for income and reviews. Bills, parts, market purchases, tools, licenses, storage, decoration, customer decisions, and multiple endings give that cycle its wider context.
Official material also confirms fifty Steam achievements, Steam Cloud, Family Sharing, and partial controller support. Steam Deck status at launch was Playable rather than Verified, and the team said it was continuing improvements. No page here converts those labels into performance measurements that were not collected.
Distinguishing devices, parts, and the crusher
The collected material confirms a broken-parts crusher, but it does not establish a universal command called scrapping for every complete device. Device selling and market activity are separate confirmed systems. A guide must therefore distinguish a whole device from an individual component before describing disposal.
Condition also changes the correct interpretation. A dirty usable part belongs in the cleaning workflow, while a repairable part may need soldering and an unusable part may be replaced. The source set does not publish every condition icon or the exact threshold that makes crushing appropriate.
No reliable refund table, material yield, or resale comparison was collected. Destroying a component cannot be described as profitable without knowing what the machine returns and what replacement costs. Crusher output, device eligibility, and economic value remain Pending confirmation.
Order ownership creates another necessary boundary. Customer devices, email-order devices, market purchases, and inventory items may not share the same permitted actions. The research does not prove which categories the interface allows a player to sell, dismantle, or crush.
The snapshot ends on August 7, 2026, when launch behavior could still change quickly. A verified procedure needs the current version, item name, condition state, interface option, and resulting inventory change. Until that evidence is available, this page avoids a fabricated click-by-click scrapping route.