The ReStory license guide can confirm four milestones: buy any license, obtain five licenses, buy the most expensive license, and obtain every license. Licenses are part of shop progression and connect to the devices a repair business can handle. The complete license list, prices, unlock days, and device coverage are Pending confirmation in the collected research.
Confirmed license milestones
“Official Partner” unlocks after buying any license, and “Gold Partner” requires five licenses. “Ridiculous!” is tied to buying the most expensive license, while “Platinum Partner” requires all licenses. These requirements come from the official Steam achievement page.
The percentages recorded on August 7, 2026 showed these goals at different stages of discovery, but those figures change continuously. They should not be used as permanent difficulty ratings or proof of an optimal purchase order. Only the written requirements are stable evidence for this guide.
How licenses fit the shop
ReStory combines repair work with income, bills, market purchases, tools, parts, reviews, and upgrades. Licenses sit in that confirmed business layer, and the full release also supports additional storage and license-display furniture. The existence of a display does not establish a mechanical bonus.
A useful license decision should compare access with cost and current orders. The source material does not include the price of each license, the day it appears, or the devices it unlocks. Any ranking of “best first license” is therefore Pending confirmation.
Devices that need mapping
Confirmed device categories include consoles, handhelds, mobile phones, cameras, music players, home appliances, and other nostalgic electronics. Licensed Atari devices include the 2600, 2800, Jaguar, Lynx, 800, and CX40 Joystick, while the game also includes fictional brands such as Pokia and Nony. The research does not map each device to a license.
A complete license table should record the exact full-release label, purchase price, unlock condition, supported device group, and game version. It should also record whether the license applies to customer orders, online orders, marketplace devices, or all three. Every uncollected field remains Pending confirmation.
Budget around tools and licenses
The same shop budget also pays bills, parts, market devices, professional tools, cleaning equipment, a crusher, decoration, and storage. Buying a license without enough money for the parts required by its orders could create pressure, but no source supplies a verified minimum reserve. The correct reserve is Pending confirmation.
Achievement planning creates additional tradeoffs. “Thrifty” requires ten consecutive days without purchasing new parts, while license achievements require spending and wider device coverage may create new part demand. The sources do not state whether license purchases break the no-parts condition, and that interaction is Pending confirmation.
Do not infer real repair authority
A ReStory license is an in-game progression system. It is not a real electronics-repair certification and should not be described as one. The Atari collaboration confirms licensed hardware representation, not real-world repair authorization.
The CX40 structure was deliberately simplified for playability, according to the developer. That principle matters when a license opens a familiar-looking device: the guide must follow the game model, not a real repair manual. Exact in-game parts and license rules take priority.
A safe collection method
When the license menu is available, record each entry before buying it. Capture its exact name, price, displayed effect, unlock timing, and the device orders visible immediately before and after purchase. This is a proposed verification method, not a claim about hidden mechanics.
Repeat the check after patches because the game launched on August 6, 2026 and version-sensitive details may move quickly. Keep official facts separate from direct testing and community reports. Until a current-version table exists, the missing values remain Pending confirmation.
Sources and limits
The official Steam achievement page is the primary source for the four license milestones. The Steam store and official launch news establish the wider repair-shop systems and full-release customization. None publishes the required complete license table.
The research cutoff is August 7, 2026. Do not substitute numbers from a demo, playtest, unsourced aggregation, or another repair game. Prices, unlock rules, and recommended order remain Pending confirmation until verified.
Verified game context
ReStory: Chill Electronics Repairs is a single-player, narrative shop-management simulation developed by Mandragora and published by tinyBuild. The full game launched on August 6, 2026 for Windows and macOS, while Steam did not list Linux in the collected store data. Its setting is mid-2000s Tokyo, and the official main-story estimate is more than fifteen hours with variation by play style.
The confirmed work cycle joins practical repair and business management. Players receive counter or email orders, inspect and dismantle electronics, clean or replace components, reassemble devices, complete requested customization, and deliver the work for income and reviews. Bills, parts, market purchases, tools, licenses, storage, decoration, customer decisions, and multiple endings give that cycle its wider context.
Official material also confirms fifty Steam achievements, Steam Cloud, Family Sharing, and partial controller support. Steam Deck status at launch was Playable rather than Verified, and the team said it was continuing improvements. No page here converts those labels into performance measurements that were not collected.
What the achievements prove about licenses
Official achievement text confirms milestones for buying a first license, owning five licenses, purchasing the most expensive license, and acquiring every license. That sequence proves licenses are countable progression items with differing cost. It does not reveal the complete catalog or identify a price.
The phrase “most expensive” should not be converted into a named license without current shop evidence. Prices can also be balance-sensitive after launch. The exact license names, ordering, costs, and prerequisites are therefore Pending confirmation in this research set.
Licenses exist alongside market purchases, repair orders, tools, bills, storage, and decoration. It is reasonable to treat a license as an investment in shop progression, but the sources do not publish the order pool or income unlocked by each one. No payback period can be calculated honestly.
Licensed Atari content does not automatically identify the matching shop license. The partnership confirms Atari hardware, while the general license system confirms shop progression. A direct mapping between a particular license and a particular Atari device remains Pending confirmation.
This page uses the August 7, 2026 launch snapshot. A future catalog should record each shop label, price, prerequisite, eligible device group, and game version directly from the interface. Until then, the achievement milestones are the only safe numerical structure for the guide.