A complete ReStory walkthrough starts with the repair loop: accept an in-person or email order, inspect and dismantle the device, clean or replace its parts, then reassemble and deliver it. The shop-management layer connects that work to income, bills, tools, licenses, reviews, and story progress. Exact day-by-day objectives and device-specific solutions are Pending confirmation because the collected sources do not document a full formal chapter sequence.
The confirmed repair loop
Official material describes seven recurring stages. You receive a counter order or an online order, open the casing, remove screws and internal components, clear dust and grime, repair with tools such as a soldering iron or replace damaged parts, rebuild the device, and complete any requested customization. Delivery then produces income and reviews while moving the shop and narrative forward.
The order can also require painting, stickers, or firmware reprogramming. Those tasks are confirmed by the Steam store, official achievements, and launch material, but the research does not establish that every device accepts every service. Follow the request shown in the current game build rather than assuming a universal repair recipe.
Shop progress around each order
Money is used across bills, marketplace purchases, part boxes, tools, and licenses. Confirmed systems include device sales, online orders, customer reviews, an automatic ultrasonic cleaner, a broken-parts crusher, professional screwdrivers, decorations, extra storage, and license displays. Exact prices, unlock days, and return-on-investment tables are Pending confirmation.
The official achievement list gives useful progress landmarks without revealing a complete campaign route. It includes first repairs, two paid bills, the first email order, five and twenty-five reviews, professional screwdriver ownership, license milestones, device buying and selling, cleaning, painting, reprogramming, and assembly contests. Treat those as confirmed activities, not as proof that they must happen in one fixed order.
Devices and licenses
ReStory includes consoles, handhelds, mobile phones, cameras, music players, home appliances, and other nostalgic electronics. Licensed Atari hardware includes the 2600, 2800, Jaguar, Lynx, 800, and CX40 Joystick, while Pokia, Nony, Autorola, Eggotchi, Patento, and Palaloid are game-world names. Do not turn visual resemblance into an official real-world brand claim.
Licenses are a confirmed part of progression, and official achievements cover buying one license, obtaining five, buying the most expensive license, and obtaining all licenses. The sources do not provide a reliable complete table of license prices, unlock dates, or compatible devices. Those entries remain Pending confirmation until they are checked in the current full release.
Story choices and continued play
Official descriptions say decisions affect customers, branching stories, and multiple endings. The researched material does not provide a verified route chart, affection thresholds, exact choice text, or ending requirements. Any walkthrough that promises a specific ending from unverified dialogue choices is going beyond the evidence.
The publisher also stated that play can continue after the main story. Replay value is connected to branching stories, device customization, and online orders rather than a confirmed mandatory reset. A precise main-story calendar is Pending confirmation, although the official launch announcement describes the main line as more than fifteen hours and notes that actual time varies by play style.
Completion landmarks
There are fifty Steam achievements in the official list. Their confirmed goals span repairs, bills, reviews, licenses, marketplace activity, workshop cleaning, part cleaning, online orders, money, decoration, painting, stickers, firmware, contests, operating days, and hidden story outcomes. Achievement percentages recorded on August 7, 2026 are a dated snapshot and should not be treated as permanent difficulty ratings.
A 100% route needs special care around hidden achievements and long-duration goals. The official page did not display descriptions for “Rock Immortal!” and “Globalization,” while other hidden descriptions are deliberately cryptic. Exact unlock methods for those goals are Pending confirmation unless verified through a current save or an official explanation.
Source boundaries
This page combines the official Steam store, official Steam news, and the official achievement page. These sources confirm systems and public milestones, but they do not provide every repair input, price, or branching condition. Community reports are used only as leads and are never presented as official rules.
ReStory launched on August 6, 2026 for Windows and macOS, and its Steam Deck launch status was Playable rather than Verified. The research cutoff is August 7, 2026, so patches can change performance, menus, and mechanics. Recheck the current Steam announcements before relying on any version-sensitive step.
Verified game context
ReStory: Chill Electronics Repairs is a single-player, narrative shop-management simulation developed by Mandragora and published by tinyBuild. The full game launched on August 6, 2026 for Windows and macOS, while Steam did not list Linux in the collected store data. Its setting is mid-2000s Tokyo, and the official main-story estimate is more than fifteen hours with variation by play style.
The confirmed work cycle joins practical repair and business management. Players receive counter or email orders, inspect and dismantle electronics, clean or replace components, reassemble devices, complete requested customization, and deliver the work for income and reviews. Bills, parts, market purchases, tools, licenses, storage, decoration, customer decisions, and multiple endings give that cycle its wider context.
Official material also confirms fifty Steam achievements, Steam Cloud, Family Sharing, and partial controller support. Steam Deck status at launch was Playable rather than Verified, and the team said it was continuing improvements. No page here converts those labels into performance measurements that were not collected.
Keeping the walkthrough version-safe
The walkthrough is anchored to the official repair loop and shop systems because those facts are documented across the store and developer material. Order-specific screw sequences, prices, and dialogue outcomes require more precise evidence. A plausible step is not inserted simply because it matches a real repair process.
The Atari CX40 demonstrates why that boundary matters. The developer confirmed a simplified set of parts and explained that playability shaped the internal design. Real manuals therefore cannot prove the game’s action order, tool prompt, or completion condition.
Achievements can verify that cleaning, licenses, contests, reviews, decoration, and other progression goals exist. They do not automatically reveal the fastest route, hidden prerequisites, or the correct story choice. Exact optimization and branch conditions remain Pending confirmation.
Launch discussions are included only when clearly labelled as reports or developer replies. Stuck items, invisible parts, performance symptoms, and input limitations may affect a route, but they are not guaranteed steps in normal progression. Troubleshooting notes must include the game version and observed symptom.
This walkthrough reflects evidence collected through August 7, 2026. Patches can change interface behavior, balance, and bugs while leaving the broad shop loop intact. New numerical claims or click-by-click instructions need current first-party or reproducible in-game evidence before publication.