ReStory 100% completion currently means planning around the official set of fifty Steam achievements, including visible shop milestones and hidden story goals. The list confirms what kinds of actions count, but several hidden entries have missing or cryptic descriptions. A fully verified optimal route is therefore Pending confirmation, and this page separates known requirements from unknown triggers.
Start with routine repair achievements
The earliest confirmed achievements cover using a soldering iron, completing a first repair, paying two bills, accepting an email order, and earning five service reviews. These actions align with the official repair loop, so normal shop play should establish the basic systems before specialized grinding begins. No research source establishes a required order beyond the requirement written on each achievement.
Cleaning and order volume create longer tracks. Official goals include dusting one hundred and one thousand parts, completing twenty-five and one hundred email orders, and earning twenty-five and fifty reviews. Track these activities during ordinary work so they overlap with money, license, and operating-day progress.
Plan the shop and money milestones
The achievement page confirms buying a professional screwdriver, an automatic ultrasonic cleaner, a broken-parts crusher, a part box, and workshop decorations. It also includes buying five and twenty-five marketplace devices, selling five devices, earning more than one hundred thousand yen in one day, and earning one million yen in total. Exact purchase prices and the best financial sequence are Pending confirmation.
Two achievements can pull the economy in different directions. “Thrifty” requires ten consecutive days without buying new parts, while other goals require purchases, licenses, tools, devices, and fifty part boxes. Complete the no-parts-buying stretch only when your verified inventory and order flow can support it; the safe inventory threshold is Pending confirmation.
Licenses, customization, and firmware
License milestones are explicit: buy any license, obtain five licenses, buy the most expensive license, and obtain all licenses. The collected materials do not give a current license table, unlock calendar, or device coverage list. Record those values from the full release before publishing a rigid buying order.
Customization goals cover painting a device to a customer order, applying one, twenty-five, and one hundred stickers, and improving workshop warmth. Firmware goals include reprogramming one device, reprogramming twenty-five devices, and completing a combined order involving painting, cleaning, repair, and hacking. Which devices accept firmware and where each program is purchased remain Pending confirmation.
Assembly contests and time goals
The official list includes winning one assembly contest, winning three contests for different device types, and winning at least one contest for every device type. ReStory has contests across different categories, but the sources do not provide a full event schedule, time target, prize table, or list of eligible devices. Those details must be verified in the current build.
Long-play achievements record thirty, ninety, and 365 in-game days, plus operating for seven consecutive days without closing. The publisher says players can continue after the main story, which supports long-term progress, but it does not confirm the fastest calendar route. Whether closing, reloading, or story events affect these counters is Pending confirmation.
Hidden and story-linked achievements
The official page lists “Rock Immortal!,” “Red Bucket Correspondence,” “Ronin,” “Melancholy,” and “Globalization” among the rare or hidden goals. “Rock Immortal!” and “Globalization” had no displayed description in the collected August 7 snapshot, while the other descriptions remain narrative clues rather than operational instructions. Publishing guessed character routes as facts would be misleading.
ReStory officially contains branching stories and multiple endings, so some hidden goals may involve choices. The research does not establish exact dialogue text, route conflicts, recovery methods, or ending requirements. Keep separate saves before consequential decisions if you choose, but a verified save strategy is Pending confirmation.
What 100% does not prove
Achievement unlock percentages change continuously and are not permanent difficulty scores. The August 7, 2026 snapshot ranged from common first-repair goals to many entries shown at 0.1 percent, but the game had only just launched. Patches, discovery, and player progression can alter every percentage.
The term “100%” also does not prove that every device, cosmetic, customer branch, or online order has been catalogued. The collected evidence confirms fifty Steam achievements, not a universal in-game completion percentage. A separate full-content checklist remains Pending confirmation until the current release is exhaustively tested.
Sources and verification
Use the official Steam achievement page as the authoritative list and the Steam store for the game’s feature description. Official news confirms continued play after the main story and the broader full-release scope. Community videos can suggest routes, but each requirement still needs direct confirmation.
The research cutoff is August 7, 2026. Hidden achievements, patch behavior, prices, and menu labels may change after that date. Anything not stated by an official source or reproduced in the full release stays marked Pending confirmation.
Verified game context
ReStory: Chill Electronics Repairs is a single-player, narrative shop-management simulation developed by Mandragora and published by tinyBuild. The full game launched on August 6, 2026 for Windows and macOS, while Steam did not list Linux in the collected store data. Its setting is mid-2000s Tokyo, and the official main-story estimate is more than fifteen hours with variation by play style.
The confirmed work cycle joins practical repair and business management. Players receive counter or email orders, inspect and dismantle electronics, clean or replace components, reassemble devices, complete requested customization, and deliver the work for income and reviews. Bills, parts, market purchases, tools, licenses, storage, decoration, customer decisions, and multiple endings give that cycle its wider context.
Official material also confirms fifty Steam achievements, Steam Cloud, Family Sharing, and partial controller support. Steam Deck status at launch was Playable rather than Verified, and the team said it was continuing improvements. No page here converts those labels into performance measurements that were not collected.
Building a verifiable completion checklist
The official Steam achievement page is the firmest completion source because it names fifty achievements and exposes their stated requirements. Store and developer pages confirm the surrounding systems, including repairs, licenses, contests, reviews, decoration, and story choices. They do not prove that an unlisted community objective is required for 100% completion.
A reliable checklist separates visible requirements from hidden details. It can record the published achievement wording and mark progress against that wording, but undisclosed triggers, prerequisite chains, and save-specific behavior remain Pending confirmation. Achievement percentages are excluded because they change as more players enter the game.
Version and date matter for every completion claim. The collected snapshot ends on August 7, 2026, immediately after the full launch, so patches can alter bugs or progression without changing the original research. A future checklist update needs a current build number and fresh first-party evidence.
Story completion and achievement completion should also remain separate. Official material confirms choices, multiple endings, and continued play, but it does not establish how many endings exist or whether every branch is required by a named achievement. Exact route locks, reload points, and mutually exclusive outcomes are Pending confirmation.
Hardware guides provide context but cannot supply missing game requirements. The developer explicitly described the Atari CX40 as simplified for playability, which means a real teardown cannot prove an in-game step or completion flag. This page therefore treats observed device details as supporting evidence rather than an automatic 100% condition.